BAD DREAM GAMES
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About Us
We are Bad Dream Games, the LA-based studio behind One Hand Clapping, a 2D platformer where you sing into your microphone to solve musical puzzles and change the world. It’s a game about confidence, curiosity, compassion, and cacophony. Our short demo made a big impact, receiving numerous nominations and awards, a high number of downloads, popularity among influencers, and recognition in indie game journals.

As we prepare to develop our debut title, we are looking to create a long-lasting, supportive, and collaborative family. We need a talented team that will stick together through thick and thin, that will fearlessly cast their virtuosity into the boiling cauldron of game development and drink of the elixir which is success, creative fulfillment, and an all-round fun time.

If you’d like to join us on this journey to make unique experimental games, take a gander at these job descriptions, and send an email with your resume/portfolio to admin@baddreamgames.com.
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Applications from underrepresented groups are especially welcome!

Technical Artist (Remote Contract)
2D Artist/Animator (Remote Contract)
Technical Artist (Remote Contract)
About the position:
Your mission will be to enchant the player will spellbinding shaders and playful particles that make the environment and characters feel juicy and dynamic.

Responsibilities:
  • Create satisfying visual effects for characters, mechanics, and the environment
  • Program performant shaders in Unity that can run on multiple platforms
  • Design particle systems that breathe life into the characters and environments of One Hand Clapping
  • Help establish the game’s visual style
  • Work closely with the Creative Director and Art Director

Requirements:
  • Excellent knowledge of particle effects and shaders in Unity
  • Ability to adapt based on feedback
  • Ample experience with visual effects in games
  • Overflowing creativity

Bonus:
  • Fluent in hieroglyphics
  • Credit on released titles or demos
  • Experience as tech artist on multi-platform projects​

2D Artist/Animator (Remote Contract)
About this position:
Our game is full of vibrant, surreal environments and wacky magical puzzles. We need someone to breathe life into that world with gorgeous artwork that brings a gasp of delight to the player’s lips as it comes into view and a tear to their eye as it departs from the screen. This job involves a bit of concept work and a whole lot of polish, so you’ll have to be a bit of a perfectionist and a lot of a creative.

Responsibilities:
  • Complete polished 2D assets for environment and mechanics
  • Draw and animate backgrounds and puzzles
  • Coordinate closely with the lead artist
  • Adapt to the game’s artistic style

Requirements:
  • A plethora of experience with 2D drawing & animation software
  • Experience as an artist on previous game projects
  • Ability to assume an existing artistic style
  • High levels of diligence attention to detail
  • Commendable communication

Bonus:
  • A contagious laugh
  • Experience working alongside other artists on a game
  • Credit on released titles of demos
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  • Bad Dream Games
  • About Us
  • Jobs