Build version: 0.12.21
Previous version: 0.12.9
Thank you so much for playing One Hand Clapping! Your support and feedback, especially during this early access period, is extremely valuable to us. I've heard some amazing voices, cracked up at some ludicrous sounds, and hung my head in shame when I see a bug in a puzzle I designed. But with such a wacky game, that's the best part of early access: seeing where people have the most fun and where they have the biggest problems, and adjusting the game accordingly. In the months leading up to our full release, we'll periodically post about build updates, as well as some technical or design topics that you might find interesting.
Zach, lead designer
Reworked Puzzle Sections
After obsessively watching streamers on Twitch for the past few weeks, I've noticed that some of our puzzle sections are slightly prone to frustration. We've reworked and revised the guiltiest areas to make the game play more smoothly. Even after revisions nothing will be trivially easy; however, there's a fine line between challenging and frustrating, and we want to make sure we're on the right side of that.
Updated Pitch Analysis
In the same spirit of reducing frustration, I've made some updates to the pitch analysis algorithms that the game uses. I'll do a more in-depth description of how it works later on. For now, suffice it to say that the game is doing more to ensure that your voice is being picked up accurately. There will always be imperfections though, so here are a few pieces of advice to make sure you have the best experience:
While One Hand Clapping is first and foremost a singing game, we want the movement and platforming to feel great too! Our lead engineer has been working hard to improve the physics of walking, jumping, riding platforms, and the crazy stuff that's unique to OHC, like walking on lines that you draw with your mouth. Here are a few of the major changes:
Various Bug Fixes
There are far too many to list, but I'll point out a couple major ones: